Sunday, November 30, 2025

VR in classrooms

    As time progresses so does how advanced technology is becoming. Since technology is such a main support for humans in day life, we now have to incorporate technology in schools so students can efficiently learn how to use it and create a comfortable connection with using technology. Students now use chrome books, VR, AR, and smartboards in schools. I want to discuss VR and how beneficial it really is for students.

VR gives students an opportunity to experiment with different technology and it gives them hands- on experiences in the classroom. This is an affordable way for students to travel and see places they may never be able to go to in person. This opens a new door to how we teach and incorporates a way to teach not just at a desk but being able to move around and explore on their own.


While looking into VR sites students can use I found prismsvr.com

. The specific activity in there I found was a VR game for students to organize trash that is taken to a landfill. The students then go to their classes landfill and see how much of that trash was really sent there. The students get to participate in the activity and then take a trip to somewhere you do not ordinarily visit. This gave them the information and hands on experience with where trash goes and then took them to a destination without the smell of the destination or the cost to actually go to the destination.


As someone who wants to pursue art teaching, VR opens so many opportunities and mess-free lessons. Not only can I have students virtually paint landscapes, or have drawing competitions as a class, but I can also show them different mediums of art that I may not be able to show them otherwise. This could be spray paint, clay, or building actual buildings. (you can find more of that information here:https://futuclass.com/blog/educational_vr_games/ as well)


VR can be used in so many different ways and gaming at home is not the only one. I showed you two different subjects that have VR lessons, but every subject has so much opportunity for VR in classrooms. VR should be used in every classroom as it gives students more adventurous learning while letting them explore newer technology and supplying them with a more immersive experience with classmates.


Resources

https://futuclass.com/blog/educational_vr_games/

https://www.prismsvr.com/what-is-prisms


Virtual Reality for Global Collaboration in the Classroom



Introduction

Virtual reality is becoming a helpful tool in many classrooms. It lets students explore new places and ideas in a way that feels real. VR also helps students connect with other students in different parts of the world. Many teachers now use tools like Nearpod VR, Veative, and YouTube 360 to make learning more interesting and global.

How VR Helps Students

VR makes students feel like they are standing inside another place. They can look around a museum, walk through a city, or visit a natural area. This helps students learn about new cultures and see how people live in other countries. VR also helps students stay curious because they can notice details they might miss in a book. It is easier for students to understand others when they can see life from a different point of view.

VR and Global Collaboration

VR is great for global collaboration because students in different countries can have the same experience at the same time. Two classrooms can visit the same virtual tour and talk about what they see. This helps students compare their lives and share ideas. After the VR tour, both classes can meet online and discuss their thoughts. They can also work together on a simple project, such as a digital postcard or a short slideshow. These activities help students practice teamwork and learn to communicate clearly with others around the world.

Helpful VR Tools

Nearpod VR has many virtual field trips that teachers can guide. This makes it easy for two classrooms to use the same lesson. Veative provides VR lessons for subjects like science and math. Students can explore these lessons together even if they live far apart. YouTube 360 has many free videos that show different places around the world. Students can use these videos with or without VR headsets, so they work well for many schools.

Conclusion

Virtual reality is a strong tool for teachers who want to help students learn about the world. It brings new experiences into the classroom and helps students understand other cultures. VR also helps students think outside their own community and work with others in a positive way. While VR does not replace the teacher, it makes learning fun and memorable. With tools like Nearpod VR, Veative, and YouTube 360, global collaboration can become a natural part of classroom learning. 

Links

 

 

Wednesday, November 26, 2025

Nearpod

I used the app Nearpod and actually made my own game. Using the Nearpod app to create my own lesson was such a fun experience, especially when I built a matching game for students to play. Instead of just clicking through slides, students had the chance to interact, think quickly, and pair up concepts in a way that felt more like a game than an assignment. Nearpod made it super easy to customize everything, and seeing the finished activity come together felt really rewarding.



What stood out to me most was how the matching feature encourages active learning. Even though I wasn’t using it with real students, I could clearly picture how it would hold their attention and make the content feel more hands-on. Instead of passively looking at slides, they’d actually be participating, making choices, and getting instant feedback, which is such an effective way to reinforce understanding.

Another thing I found exciting is how Nearpod supports global collaboration. Because anyone can join a lesson with just a code, activities like the matching game could easily be shared between classrooms anywhere in the world. Teachers could connect students from different countries, have them work through the same activity, and then compare their thinking or discuss the results. Nearpod makes it possible for learning to go beyond one classroom and become something truly global.

Global Collaboration And Partnerships - FasterCapital


I posted the link below so you can also check it out!

 https://app.nearpod.com/presentation?pin=ADBKP

Tuesday, November 25, 2025

How VR can Help the Classroom

 VR can help education by creating a new virtual space, that enables students and teachers to interact with each other from the comfort of home, yet with more humanity than a Zoom Meeting.  In the classroom, they can even sorta interact with objects the augmented space creates for the lecture.  Those are the benefits of VR in School.

Virtual Reality (VR) in the Classroom

How Technology Can Make My Classroom Better

 

This week I had the chance to learn about using technology in the classroom. It was very exciting because I can see how it can make learning more fun and helpful for students. I learned about different tools that can help students work together and show what they know. These tools can include things like videos, online quizzes, or digital posters.


 

One thing that I found very valuable was learning how to use technology to connect lessons to real world problems. For example, students can create projects that help their community or solve a problem they care about. This is exciting because it makes learning meaningful and shows students that what they do matters. It also helps students practice important skills like thinking critically and solving problems.

 

 

I also learned that technology can help all students participate. Some students may find it easier to explain their ideas using a video, presentation, or other digital project. This is valuable because I want my classroom to be a place where every student can succeed and feel included. Technology can help students show their strengths in different ways.

 


 

Reflecting on this experience, I feel more ready to try new tools in my future classroom. I want to make learning fun, helpful, and meaningful. I also want to help students grow their skills and make a positive difference in their world. This experience showed me that using technology the right way can make teaching and learning much better. I am excited to explore more tools and strategies that will help me support all my future students.

Future Classroom

When I think about my future classroom, I don’t just see desks and textbooks. I see possibility such as a place where students are empowered, curious, and engaged in real-world learning. Exploring the resources from WE Schools, especially the Tech for Good Guidebook, has given me a clearer vision for how to build a classroom that blends service with technology, empathy with action.


How I Plan to Use These in My Future Classroom:

  • Investigate: Students map local issues using a digital tool like Padlet or Wakelet.

  • Plan: Use Excel or Google Sheets to organize tasks.

  • Act: Launch the campaign, maybe host a virtual or in-person event.

  • Reflect & Celebrate: Students record video reflections on Flipgrid or build a Sway presentation to share outcomes.

    Why This Is Exciting & Valuable

    • It shifts school from “doing projects” to “solving real problems” with tech and purpose.

    • It supports development of student agency, leadership, global awareness—skills I believe students need.

    • It gives me a framework for technology integration that is not random, but tied to student outcomes and service-learning design.

    • It aligns with my goal of making meaningful classroom experiences (not just textbooks) for students.



      I feel motivated to plan my first year around these ideas. I’ll aim to pilot a campaign, embed technology intentionally, reflect with students, and iterate. And most importantly, create a classroom environment where students feel empowered: “I can use tech. I can make an impact. I can learn—and lead.”

  • Monday, November 24, 2025

    Future classroom

    Why Minecraft is the Ultimate Sandbox for My Future Classroom


    Some people might see Minecraft as a game for kids, building pixelated houses, or battling imaginary monsters. But for my future classroom I envision Minecraft as an educational tool, a dynamic sandbox filled with exciting and valuable opportunities that will change how my students learn.

    The ability to create anything you imagine from blocks is what makes Minecraft so innovative for education. It's a collaborative space, a digital canvas and a virtual lab all bundled together in one. While traditional teaching often relies on abstract concepts and hypothetical scenarios, Minecraft opens up learning in a more interactive, tactile and engaging environment.


    Building Worlds And Building Minds

    What excites me the most about integrating Minecraft into my future classroom is that I believe students will be more engaged and the possibilities are endless in terms of experiential learning and creative problem solving. Instead of just reading about ancient civilizations, students can literally build one, recreating historical structures, understanding urban planning of the past, and even role-playing daily life. 

    This is an active building of knowledge because as problems arise within Minecraft for example "How do we build a strong enough bridge?" or "How do we craft objects to make other things?" students are driven by genuine curiosity to explore, research, experiment and collaborate to find solutions.The joy of success, the process of trial and error are aspects of the Minecraft experience that fosters a growth mindset naturally, where every "mistake" is just another opportunity to learn and rebuild.


    My Future Classroom: Where Imagination Takes Form


    In my future classroom, Minecraft won't be a reward; it will be an integrated learning environment. I foresee:
    • History Recreations: Students rebuilding a medieval castle to understand their construction and societal function.

    • Science Simulations: Students explore designing ecosystems and building complex machines using Redstone.

    • Literary Worlds: Creating settings for stories they write.

    • Collaborative Design Challenges: Working in teams to solve simulated real-world problems, like designing a community park within a set budget.


    My involvement will be a facilitator for discovery, a coach in problem solving, and a guide for exploration within the framework of allowing students to bring to life tasks with blocks, creativity, and collaboration. I believe we can tap into students' natural curiosity and love for play, transforming abstract concepts into hands on experiences, and equip them with the skills to not just navigate the future, but to actively build it.








    Service-Learning Student Toolkit

      So, we kicked off this new classroom project and I’ve gotta say it was way more fun than I expected. The Toolkit nudges us to start with investigating and learning, which basically means we weren’t just handed a topic, we got to dig into things we actually care about. We sat around, talked about issues we’d seen in our school or neighborhood, and it felt like things suddenly got real instead of just being another assignment. Everyone had ideas “What if we improve access for everyone here?” or “Hey, what about food waste in the cafeteria?” and just brainstorming felt meaningful.




    As we moved into action planning, the energy definitely shifted up a notch. The Toolkit talks about setting S.M.A.R.T. goals (yes, those exact words!) so our plan wasn’t just “do something cool,” but “here’s what we’ll do, when, how, and who’s doing what.” It was awesome to see how people stepped up the quiet ones started leading small teams, others became the research-crew. The classroom vibe changed: there was this shared sense of “we got this” instead of “we have to do this assignment.” It made the whole thing feel like our project.


    Then the part I really loved: reporting, celebrating, reflecting. The Toolkit emphasizes really taking the time to pause and ask: What worked? What didn’t? What surprised us? So we all sat together, shared our wins (big or small) and our mess-ups (yeah, there were a few), and heard each other’s thoughts. One person said, “I didn’t realize I’d feel more connected to my community just by helping,” and another, “I found out I’m good at organizing, who knew?” That two-way moment of celebration + reflection made it clear: this wasn’t just about ticking a box in class it was about growth, teamwork, and discovering we actually can make a difference together.

    Some Chatgpt was used for this post.

    Science Classroom

    I spent some time poking around a few online teaching resource sites today, and it really has me very much fired up on the type of classroom I hope to work in the future. There, I discovered several tools that spoke to creativity, student voice, and interactive learning, and saw how much I could really use technology to help students more truly. I went through every section and got ideas about how I could be far more hands-on and supportive in lessons for every learner.


    An especially captivating thing was a digital storytelling tool that allows students to mix text, images, and audio to create their own narratives. Personally, I pictured using it for something like personal introductions at the beginning of the year or reflections after a unit. And what I like the most is that it gives students many other means of expressing themselves rather than the traditional form. This matches the classroom culture I want—one in which students feel seen, heard, and are enabled to take creative risks. 

    And I turned to a bit of ready-made lesson templates that I could adapt for other classes. There was a nice feeling that I had a supportive guide — particularly when planning gets overwhelming. But these templates didn’t seem suffocating; they inspired me to consider how I could personalize them so they’d fit future students’ needs. It showed me that teaching is not about reinventing everything from scratch, but giving tools to students, which can help them grow. 



    In general, finding this site has allowed me to visualize what my classroom would be: an environment formed from creativity, connection, and careful use of technology. It was encouraging to see how many resources already exist to help teachers as well as students, and I felt a little more at ease in entering the profession. I can’t wait to keep looking for tools of this nature to help me teach in an engaging, inclusive, and meaningful way for everyone.

    Science Classroom

     In my exploration of the "WE Schools," module, I was mostly focused on the Enviornmental and sustainability themes as my goal is to become a science teacher in the future. There were many beneficial modules such as the "WE go green campaign" and the "Sustainable Development Goals." Both of these are great tools to keep the science theme in the classroom but explore other avenues of education besides the assigned curriculum. I think it is important as an educator to not only prepare students for the next test, but also give them lessons on the world and the future by introducing them to topics that will consistently be there, such as the sustainability goals. Using the format below, these ideas can be displayed into long form lessons that get the bigger picture across to your students. 


    WE Learning Center

    Monday, November 24, 2025

    My Experience on the WE Virtual Learning Center

    For this assignment, I took a tour on all the possible resources to use in a future classroom through the WE Learning Center.  Here, I took a look at the campaigns and chose the WE Go Green. I chose this because my current job is at a local township dump, and the overall message is so recycle and Go Green!


    Through more research, I clicked on the Guide which brought me to a nine page resource section of what it was about. It provided me with skills and a theme of the overall message. In addition, it provided me with the purpose as to why we should go green in the first place. It creates a message as to what the writer is trying to get people to understand. I also did more looking and liked how it provides the ways to take action. This is beneficial to the reader to explore many ways. All of this is provided in the screenshots below. 

    I find this interesting because it shows how different grade levels can contribute. While many parents suggest going green, teaching this to students and allowing them to contribute can open many new opportunities for them. Grades 4-6 can organize a garbage pickup walk at a school or park. They can take an online pledge with classmates to spread the word to promise to do right within going green. Grades 7-8 can engage in a zero waste week. Putting one garbage bag in the center of the room and seeing how much they can avoid filling it by the end of the week. Finally, grades 9-12 can examine scientific research on skills to work and learn more about energy conservation and improving the skills for going green. They can even look into starting a club at school to create opportunities for more work!


    Overall, I thought this website provided so many useful messages for readers to understand. I really enjoyed learning about it, again as my current job is a recycling yard and I could teach this to a class, but I learned so many more new things! I think the biggest thing was, it's not forcing you to Go Green. It's simply showing people better ways to improve what they do to fix issues in the world. It also provides the best advice and shows the opportunities students can make if they engaged in content like such. I would recommend and explore this website again if needed. I found it was better than other websites and provides many tools and resources for readers to follow, understand, and learn something new!






    My Experience Exploring the “WE Are Innovators” Campaign

     For this assignment, I went through the WE Virtual Learning Center and decided to check out the WE Are Innovators campaign. I took a few screenshots from the guide, because that’s the part that actually caught my attention the most. It talks about using STEM skills to solve real problems, which low-key reminded me of stuff we used to do back in high school when teachers tried to make science fun.


    The first screenshot I took was the cover page from the campaign guide. It basically introduces the whole idea of becoming an “innovator” and creating solutions for real social issues. Honestly, I didn’t expect it to look so official. It felt like one of those flyers schools hand out when they want you to join a club.

    Then I scrolled down and got to the Awareness + Innovation = Change section. What stood out was the STEM jobs fact. It said STEM jobs will grow way faster than non-STEM jobs. It kinda made me think about my own major and how much technology is actually taking over. Ev
    en at Stockton, I see people using apps or AI tools for everything now. It made sense why the site keeps pushing innovation and problem-solving.

    The last screenshot I took was the Ways to Take Action page. This one was actually interesting in a practical way. It gave ideas for projects that students can do, like designing products from recycled materials or planning something with your classmates. It reminded me of a group project I did in 10th grade where we had to reuse old plastic bottles to make planters. It wasn’t some crazy big innovation, but it was the first time I realized you can take small ideas and turn them into something useful.

    What I liked about this campaign is that it doesn’t just say “go volunteer” or “think positive.” It shows actual steps students can take depending on their grade level. Even though I’m in college now, it still made sense to me because a lot of these ideas could work in real classrooms. If I ever had my own future class, I would probably use the “recycling into new materials” idea since it gives students something hands-on instead of another boring worksheet.

    Overall, exploring the WE site wasn’t as bad as I thought. The Innovators guide was probably the most useful part, and the screenshots I grabbed helped me understand how they structure the activities. It’s pretty straightforward and focused on real problems, which is something I appreciate.

    Saturday, November 22, 2025

    Technology in my Art Classroom

     After reading the Tech for Good, I realized how many practical and easy ways I can bring technology into my own personal future classroom. This guide showed me that technology doesn’t have to be complicated; it can help students create meaningful projects and connect their learning to real issues in the world, and how they can then connect with other students with their work online. As someone who struggles with technology I want to make sure my students are comfortable with it as its the current, and more is upcoming in future of learning.



    In my classroom, I want students to use technology to talk about topics they care about, like recycling, the environment, or animals. They can make digital posters, short videos, or online art galleries to share their ideas. This gives their work a bigger purpose and helps them feel proud of what they create while teaching the students new things on digital technology, and helps them better understand how to use technology.

    Overall, this guidebook helped me see how technology can make learning more engaging and meaningful. I’m excited to use these ideas to build a classroom where students feel creative, confident, and connected to the world around them through a new look at technology.




    My Future Classroom

     I explored the "WE embrace anti-racism" part of the website. I truly found that this was the best one that I would want to use in my future classroom. 

    The objective of this resource is set up with a list. 

    1. learn and understand. 

    2. empowerment and self-accountability. 

    3. allyship and action. 

    Here is a picture that goes more in depth: 



    This resource goes on to explain diversity, cultures, and perspective. It explains how others can have different beliefs and races, and that's okay. 

    I want to implement this into my classroom because the younger you learn about these things, the easier it will be to understand. I want to teach 1st grade, so this is a good way to start. Not everyone learns these things at home, so it will be amazing to learn in school. I personally wished I had learned about this stuff at a much younger age, but I am happy that I got the opportunity to learn about it through college!

    To wrap things up, I will leave you guys with my favorite thing that I learned while exploring this resource! 














    7 Accessibility Tools to Include in Your Classroom


     As teachers, we are always looking for ways to make our classrooms more accessible for the different needs of our students. Here are 7 tools you may not have known about that can help!

    1. Built-in Device Accessibility Tools

    Most devices have tools already built into them. Familiarize yourself with the accessibility menu of the devices your students handle before you add anything else. Apple, Windows, and Chrome all have a screen reader, zooming, and dictation tools and a dark / high contrast mode option already built-in.

    2. Mercury Reader

    A free browser extension that removes adds, pop-ups, and clutter from websites to create a distraction-free reading experience. Great for students with ADHD or low vision needs.

    3. Grammarly

    An AI tool that helps students with revision and clarity in their writing. It offers real-time feedback and suggestions across different platforms. This tool helps tackle barriers with written communication, and supports learning challenges and language processing differences.

    4. Visual Timers

    Whether physical or digital, visual timers improve accessibility by providing a tangible, non-verbal way to track time. This simple tool can benefit students with hearing impairments, low vision, autism, and ADHD.

    5. OpenDyslexic

    A free tool that provides different letter spacing and unique downloadable fonts to help prevent common dyslexia issues.

    6. Captions

    Live captions are a great tool for students with hearing needs. Platforms like YouTube, Google slides / PowerPoint, and Zoom provide students with auto-generated subtitles to anything they are trying to listen to.

    7. HelperBird

    Last but definitely not least, this is an extension that encompasses most of the things listed above, allowing you to provide accessibility to students with different needs with only one tool. HelperBird offers features like text-to-speech, reading mode, reading rulers, customizable fonts and colors, word prediction, voice typing, and grammar support which can help students with learning differences, dyslexia, and ADHD.

    Hope these are useful! thanks for reading!


    Seven Helpful Accessibility Tools for Students

    After learning about different accessibility resources, I wanted to explore more tools that can really support students who have learning or physical needs. There are many options, but I chose seven tools that I think are very helpful for school success. These tools can support reading, writing, focus, and communication. Here is what I found.

    1. Read and Write:
    Read and Write is a tool that reads text out loud. It also helps students highlight information and understand what they are reading. This tool is great for students who struggle with reading or need extra support with comprehension. It makes school work easier and less stressful.

    2. Glean:
    Glean helps students take better notes. It records the lecture and lets students go back and listen again. This is very helpful for students who learn better by listening or students who miss information during class. It also keeps notes organized in one place.

    3. Speechify:
    Speechify turns written text into spoken audio. Students can listen to books, worksheets, or articles. This is helpful for students who have trouble reading large amounts of text. Listening can make the work more enjoyable and easier to understand.

    4. C Pen Reader:
    A C Pen Reader is a small tool that scans printed text and reads it out loud. This is great for students with reading disabilities. It is easy to carry and students can use it with textbooks or printed assignments.

    5. Microsoft Lens:
    Microsoft Lens lets students take pictures of notes, worksheets, or whiteboards. The app turns the images into clear and readable documents. Students can even listen to the text. This is helpful for students who need visual support or who have trouble copying notes.

    6. Notability:
    Notability is a note taking app that lets students write, draw, and record audio. Students can import slides and write on them. It is helpful for students who prefer to work in digital form or need both visual and audio support during learning.

    7. Forest:
    Forest is an app that helps students stay focused. When students want to concentrate, they plant a virtual tree. The tree grows as long as they stay off their phone. This tool is great for students with attention needs who struggle to stay on task.

    These seven tools can make a big difference for students with accessibility needs. They give students more ways to learn, understand information, and stay organized. Every student learns in a different way, and these tools help make the classroom more fair for everyone. If teachers and students try these tools, learning can become easier and more enjoyable. 

    To learn more, you can also watch a video on YouTube called Creativity for Accessibility.


     

    Thursday, November 20, 2025

    Hyperdocs

    What Is a Hyperdoc?

    hyperdoc is a digital, interactive document (often created via Google Slides, Docs, or other cloud‑based tools) designed by a teacher to guide students through learning. It typically includes hyperlinks, varied media (videos, articles, interactive activities), choices for students, and opportunities for collaboration, reflection, and creation. The key idea is student choice and engagement, shifting from “teacher‑led worksheet” to a self‑paced, student‑centered learning journey.

    Key Takeaways from the Video

    1. Student-Centered Flow – HyperDocs allow students to explore materials, reflect, and apply learning independently, promoting self-paced, student-driven learning.
    2. Multimedia Integration – Embedding videos, links, and interactive resources makes lessons more engaging and caters to different learning styles.
    3. Flexibility & Adaptability – HyperDocs are easy to modify, allowing teachers to adjust lessons in real time based on student needs or progress.

    Watching the video highlighted how HyperDocs shift the classroom dynamic from teacher-led instruction to a facilitative model. Students take ownership of their learning while teachers have more time for personalized support. I also appreciated the emphasis on reflection within HyperDocs, as it encourages metacognition and helps students think about what they learned, how they learned it, and what they might explore next. This approach makes lessons more meaningful, engaging, and adaptable for every learner.

    How to Use These Ideas in Your Classroom
  • Start Small
    Choose one lesson you already teach, and try converting it into a HyperDoc. Use just a few steps (Engage, Explore, Explain) and see how students respond.

  • Use Templates
    The HyperDocs website provides templates that follow the basic learning cycle. These can help you structure your first few digital lessons.

  • Collect Student Feedback
    After using a HyperDoc, ask students what parts they liked, where they got stuck, and how they preferred to demonstrate learning. This helps you iterate.

  • Reflect & Iterate
    Just like lesson planning, developing HyperDocs is an ongoing process. Review what worked, what didn’t, and adjust your next version accordingly.

    The video “Transforming Your Google Docs into HyperDocs!” does more than teach you how to put links in a doc — it unpacks a shift in teaching philosophy. HyperDocs, when well-designed, create an intentional, self-paced, and interactive learning journey. They put students in the driver’s seat while freeing teachers to support, guide, and adapt in real time.


    Smartundervisning – bloggen som hjelper deg til å bli en bedre lærer

  • https://www.youtube.com/watch?v=l-gm2LBXrUk

    Accessibility Tools

     I looked into 7 different accessibility tools. These are the ones I chose.

    1. Google Workspace Accessibility Features

    Google Workspace includes built‑in accessibility tools such as screen reader support, voice typing, high contrast, and braille display compatibility. These features help students with visual, motor, or learning challenges access content more independently. Teachers can integrate these tools in Google Docs or Slides to make lessons more inclusive and cost-effective.

    2. Text-to-Speech / Reading Apps

    Apps like NaturalReader convert digital text into audio, helping students who struggle with reading or focus. Listening while reading supports comprehension and retention. This allows students to engage with content at their own pace while following along visually.

    3. Note-Taking / Smartpen Tools

    Smartpens record audio while students take notes, helping them capture information they may miss while writing. These tools support students who need extra help organizing thoughts or processing content. Teachers can use these in lectures or discussions to enhance learning.

    4. Screen-Reader, Magnification, and High-Contrast Settings

    Built-in accessibility settings allow students to adjust screen size, contrast, and enable screen readers for low vision support. These features make digital content more readable and accessible. Students can independently customize their learning experience.

    5. Writing Support / Prediction Tools

    Tools like speech-to-text or word prediction assist students with spelling, typing, or organizing their ideas. These tools are especially helpful during writing assignments or reflections. They provide scaffolds that encourage independence and confidence.

    6. Universal Design for Learning (UDL) Implementation

    UDL encourages presenting content in multiple formats: text, audio, visuals, and allowing varied response options. This approach ensures that all students can engage with lessons according to their strengths. Tools like text-to-speech and voice typing help implement UDL effectively.

    7. Device & Browser Native Accessibility

    Many devices and browsers, including Chromebooks, have built-in accessibility features like zoom, high contrast, and screen reader compatibility. These tools reduce barriers without additional cost. Teachers can show students how to enable these features for consistent support.


    Web Accessibility in Higher Ed: Modern Campus Solutions

    ChatGPT

    Wednesday, November 19, 2025

    WE Learn

     I am not planning to be a teacher, so I have no plans for how to make a class.  However, if I did make a class, I'd include Social-Emotional Learning.  It is very important for students to learn how to identify their emotions, and respond to them.

    It's especially important, when you consider Mental Health.  By helping students be in tune with their emotions, they'll come out healthier for it.  Three cheers for Mental Health.


    7 Essential Accessibility Tools Every Student Should Know

    Accessibility tools aren’t designed just for students diagnosed with disabilities; they are for anyone who wants to improve their learning c...