As time progresses so does how advanced technology is becoming. Since technology is such a main support for humans in day life, we now have to incorporate technology in schools so students can efficiently learn how to use it and create a comfortable connection with using technology. Students now use chrome books, VR, AR, and smartboards in schools. I want to discuss VR and how beneficial it really is for students.
VR gives students an opportunity to experiment with different technology and it gives them hands- on experiences in the classroom. This is an affordable way for students to travel and see places they may never be able to go to in person. This opens a new door to how we teach and incorporates a way to teach not just at a desk but being able to move around and explore on their own.
While looking into VR sites students can use I found prismsvr.com
. The specific activity in there I found was a VR game for students to organize trash that is taken to a landfill. The students then go to their classes landfill and see how much of that trash was really sent there. The students get to participate in the activity and then take a trip to somewhere you do not ordinarily visit. This gave them the information and hands on experience with where trash goes and then took them to a destination without the smell of the destination or the cost to actually go to the destination.As someone who wants to pursue art teaching, VR opens so many opportunities and mess-free lessons. Not only can I have students virtually paint landscapes, or have drawing competitions as a class, but I can also show them different mediums of art that I may not be able to show them otherwise. This could be spray paint, clay, or building actual buildings. (you can find more of that information here:https://futuclass.com/blog/educational_vr_games/ as well)
VR can be used in so many different ways and gaming at home is not the only one. I showed you two different subjects that have VR lessons, but every subject has so much opportunity for VR in classrooms. VR should be used in every classroom as it gives students more adventurous learning while letting them explore newer technology and supplying them with a more immersive experience with classmates.
Resources
https://futuclass.com/blog/educational_vr_games/
https://www.prismsvr.com/what-is-prisms















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